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批踢踢實業坊 give 板
[贈送] 台北 目前皆已預約 陸續更新中
Jul 16th 2013, 12:27, by wind00001

作者wind00001 (唷~)

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標題[贈送] 文山區 - 乾糧/調味/浴室/雜物 陸續更新中

時間Tue Jul 16 12:27:45 2013

物 品:參考下方備註 7/16 12:30 更新 到期日(食品及美妝品請加上到期日): 領取地點:台北市文山區興隆路二段 期 限:到 7/18 21:00 停止送出 聯絡方法:站內信 備 註: 要搬家了, 大清倉 因為還在整理, 所以文章會不定時更新 早上中午下午晚上,都會檢查一次站內信的! 至於取貨希望約在我這附近, 感謝各位 (品名) (數量) (備註) 廚房用品: 萬家香 海山醬 (甜辣醬) x1瓶 尚餘70%的份量 手工QQ麵 (乾燥麵) x半袋 約六人份的麵, 8/1前吃都新鮮 (老板說的) 白砂糖 x1包 450公克的天然海鹽 x半包 有密封帶, 很方便 香油 x1瓶 尚餘70%的份量 保鮮膜 x1綑 用沒幾次 浴室用品: 嬌生美體主張香氛舒活"沐浴乳" x1 約80%份量 Lux 柔亮 漢本飄長"洗髮乳" x1 幾乎滿的 中型盥洗用盆 (洗臉盆) x2 一個內直徑30cm 一個35cm 食品乾糧: 真空包裝米 (2kg) x1 8/4日到期 維力雜醬麵 x2 紙碗型 統一肉燥麵 x1 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.164.211.131 ※ 編輯: wind00001 來自: 1.164.211.131 (07/16 12:29)

wind00001:鄉民動作好快 .. 07/16 12:37

chuben:??? 07/16 12:41

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[一般] 烏迪爾傳奇造型再進化?
Jul 17th 2013, 04:54, by e7227339 ( col )

[unable to retrieve full-text content]

影音名稱spirit guard udyr dead
影音標籤dead guard spirit udyr

有點強的死亡動畫XD
那個烏龜有種莫名其妙的喜感啊XDDD
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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Excel_VLOOKUP語法疑問
Jul 17th 2013, 14:38

小弟我想寫一個搜尋資料的語法
從Sheet2_A欄第2格輸入號碼,
去Sheet1_A欄搜尋相同號碼,
然後找到相對印的D欄的資訊,
找到後顯示在Sheet2_B欄,
請問各位大大,我的語法哪裡寫錯了呢?
=VLOOKUP(Sheet2!$A$2,Sheet1!$A$1:$A$100,Sheet1!$D$1:$D$100,FALSE)
已經改了又改...只好在這請教各位~感恩~

http://files.ckcdn.com/attachments/forum/201307/17/214911jrrh5lp3sktter58.jpg

http://files.ckcdn.com/attachments/forum/201307/17/215237bep4w4sbke4bsfwi.jpg

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Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中
快告訴我南優鉉是在幹嘛啊??優鉉~~~~~!!!!!!!!!
Jul 16th 2013, 17:51

雅虎資訊 版權所有 (c) 2013 Yahoo! Taiwan. All Rights Reserved.

知識+ 之問答內容是由參與Yahoo!奇摩知識+ 之網友提供,僅供參考,Yahoo!奇摩不保證其正確性。

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批踢踢實業坊 nb-shopping 板
[賣/新竹] Amazon Kindle Fire HD 7" 含原廠殼
Jul 15th 2013, 23:28, by fantasydavid

作者fantasydavid (ヴァイスビルガー)

看板nb-shopping

標題[賣/新竹] Amazon Kindle Fire HD 7" 含原廠殼

時間Mon Jul 15 23:28:55 2013

※ ***請在文章標題加上地區 標題格式範例:[賣/台西] ***周邊/零件徵求請到置底推文 ◎筆電型號: AMAZON Kindle Fire HD 7" 16GB版 ◎規格配件 處理器□□ OMAP 4460 1.2GHz 記憶體□□ 1GB 硬碟□□ 16GB 作業系統□□ Android OS 4.0 ICS 螢幕□□ 7" 顯卡□□ 電池/續航力□ 4400mAh 附件□□ 附AMAZON原廠橘色外殼 http://www.amazon.com/gp/product/B008GGH4OK/ ◎照片連結: http://img.ruten.com.tw/s2/3/c6/2c/21307102252588_641.jpg
http://img.ruten.com.tw/s2/3/c6/2c/21307102252588_324.jpg
http://img.ruten.com.tw/s2/3/c6/2c/21307102252588_46.jpg
◎交易價格: 4690 ***一元起標,一律砍文*** ◎連絡方式: 站內信 ***請勿提供手機 以防個資外洩*** ◎購買日期: 2012年11月08日 ◎保固期限: 2013年11月07日 ◎交易方式: 面交/店到店/郵寄 ◎交易地點: 新竹市東區 ◎發票有無: 無 ◎其他附註: 觸控螢幕有貼硬式保護貼,機身長於保護殼內,外觀如新。 ※ ***請在文章標題加上地區 標題格式範例:[賣/台西] ***撰文時ctrl+x 選t可改標題 ※ ***禁止一切營利性質販售 違者劣退並永久禁言 ***周邊/零件徵求請到置底推文 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.113.239.124

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udn最新報導
udn最新報導:24小時即時提供國內外最新新聞,立即掌握各領域最新重大訊息。
企業規模 品牌突圍關鍵
Jul 16th 2013, 20:11

[unable to retrieve full-text content]

談到台灣發展品牌的困境,「企業規模」難以做大,使得單一企業沒有持續投入龐大研發、通路、行銷成本的資...
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Yahoo!奇摩知識+ - 分類問答 - 休閒嗜好 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 休閒嗜好 - 發問中
屏東3天2夜行程安排
Jul 17th 2013, 04:29

屏東只有大鵬灣,八大森林,也沒甚麼好玩的囉,晚上可以到阿猴馬祖廟附近逛逛街!

住屏東的話可以找汽車旅館住宿都滿便宜的!

墾丁行程

●第1天
後灣,萬里桐,紅柴坑(玻璃半潛艇),白砂灣,貓鼻頭公園,出水口,後壁湖漁港,關山夕陽,出火。

●第2天
船帆石,砂島(貝殼展示館),鵝鑾鼻燈塔,最南點,龍磐公園,風吹砂,佳樂水,滿州(墾丁大腳車隊飆山),往屏東方向。

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Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 已解決
電話節費系統要怎麼安裝?
Jul 17th 2013, 01:48

中晉的網路電話, 比skype方便很多

只要接上網路,不需要電腦就可以使用

不管你到任何國家,只要能連上網,就可以使用

網路電話的節費功能

還配有專屬的號碼(台北、台中、高雄的市話)

所以不管你到哪一個國家,在台灣的朋友只要需撥台灣

的市話,就可以聯絡到你,非常方便的

如果申請二個網路電話,網內互打是完全免費的

你可以去中晉的官網看看他們的介紹,跟申請

中晉網路官網
http://www.22222.com.tw/

可撥打地區及費率表
http://www.22222.com.tw/sayapage02.php

如果在外面如(機場或使用無線網路的地方)

你也可以下載他們的網路電話軟體,也可以用電腦

直接通話。

希望能幫到你

若須詳細服務請上官網指名 黃先生 洽詢另有優惠喔

中晉網路
http://www.22222.com.tw/

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Yahoo!奇摩知識+ - 分類問答 - 生活資訊 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 生活資訊 - 發問中
改善痘痘的方法??
Jul 16th 2013, 11:38

我也是都長痘痘~~~ 長到我真得很煩!!! 因為醜~~ 直到我遇見了我的救星~
只要擁有一瓶無-瑕-淨荳-霜 就可以把膿痘 粉刺痘 火氣痘給驅趕臉蛋外~
我就是用無-瑕-淨荳-霜,才能把我臉上的痘痘一併除去~~
然後也是無-瑕-淨荳-霜......我的乾淨臉蛋才回的來!!!!!
而且阿~ 痘痘的問題 不需要交給醫生 雷射 藥物 處理唷!!!

無-瑕-淨-荳-霜
有天然成分:
甘草.洋甘菊.海藻清爽抑油精華.蛋白質分解酵素.脂肪分解酵素
這些不僅可以消炎消痘 還能夠抑制皮囊油脂產生的痘痘
睡前清潔臉部後 就再痘痘上點些淨痘霜
隔早就能感覺痘痘消腫唷 在點個幾天就消失囉
根本就不需要去打雷射或者看皮膚科
天然無藥劑的痘痘霜 才是改善痘痘的好東西

客服專線07-690.858.6

推薦給您網址喔~ http://beautiful9999.com/list-a1.php?pro_id=30&CID=2

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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
九州娛樂城最強最穩的後台在哪裡??
Jul 17th 2013, 07:06

知識問題|

發問者: ( 初學者 5 級)
發問時間: 2013-07-17 15:06:58 ( 還有 4 天發問到期 )
解答贈點: 5 ( 共有 0 人贊助 )
回答: 0 0

九州娛樂城最強最穩的後台在哪裡??

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馬上按讚  加入 Yahoo! 奇摩 知識+  粉絲團

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批踢踢實業坊 Food 板
[食記] 高雄 卡啡那CAFFAINA
Jul 17th 2013, 12:53, by heavenwu

作者heavenwu (愛挖鼻屎的尼力)

看板Food

標題[食記] 高雄 卡啡那CAFFAINA

時間Wed Jul 17 12:53:10 2013

高雄 卡啡那CAFFAINA 卡啡那CAFFAINA明誠壹號店 門市地址:高雄市左營區明誠二路243號 電話:07-5562661 營業時間:07:00~24:00 消費時間:2013年7月 消費金額:160元 食記:http://www.wretch.cc/blog/nellydyu/7685692 店面都是採用復古木質裝潢,帶有成熟穩重的氣息,白天跟夜晚的風貌完全不同 早餐組合有兩種組合,SLOW MOTION 早餐組115元、NO RUSH 早餐組160元 可以點110元的咖啡,超過再補差價 來這裡不僅品嚐咖啡,還可以享受到店內整個擺設成列的質感,比咖啡還迷人 卡啡那CAFFAINA的服務評價很好,很多人很讚賞服務品質 我來兩天都是不同人服務,很熱情又貼心 有免費的wifi、雜誌、報紙,餐點採用自助式取餐 吸管、攪拌條、奶精、糖等等都是自行索取 NO RUSH 早餐組160元 麵包四選一,沙拉二選一,飲料中杯那堤可更換其他飲品補差價 中杯烤布蕾瑪朵、軟法起士、沙拉 烤布蕾瑪朵我選擇不要太甜膩,服務員告不加冰、微糖,就會多加入牛奶 因為牛奶添加比較多,喝起來會有飽足感唷!! 軟法起士烤過特別好吃,每一口都能吃到塊狀起士 起士口味不諱太厚重,與軟式麵包搭配的很恰當,起士能提昇麵包的可口度 加上軟式麵包軟嫩好入口,搭配咖啡一起吃很得體 外皮烤過帶一點脆,我個人很喜歡這款麵包,吃過兩次 沙拉生菜 生菜的份量還蠻多的 上面還有龍蝦沙拉,帶一點哇沙米,提昇生菜的單調風味 吃起來不諱嗆辣,讓生菜吃起來更可口 沙拉有附贈橙汁沙拉醬,口味帶一點甜,順口不會太酸,表現的可圈可點 位於明誠路上的卡啡那CAFFAINA,感受一下不一樣的高調質感 慢慢的品嚐香淳咖啡,讓身心好好放鬆 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 210.68.16.195

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Yahoo!奇摩知識+ - 分類問答 - 社會人文 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 社會人文 - 發問中
我想專利事務所幫我申請專利
Jul 17th 2013, 15:06

知識問題|

發問者: Gzz ( 初學者 5 級)
發問時間: 2013-07-17 23:06:32 ( 還有 9 天發問到期 )
解答贈點: 5 ( 共有 0 人贊助 )
回答: 0 0

可是我又怕他們偷偷趁我不在自己去登記他們自己的名字
那我不就冤死了
我到底該如何預防?

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批踢踢實業坊 nb-shopping 板
[選購] 處理文書機
Jul 15th 2013, 08:51, by vocalsinger

作者vocalsinger (代寄帳號)

看板nb-shopping

標題[選購] 處理文書機

時間Mon Jul 15 08:51:24 2013

: ████████████ 預算範圍 (禁填不限) ███████████████ 6000~20000 : █████████████ ①用途 ②常用軟體 ███████████████ 上網瀏覽 處理文書 回復大量email office : ██████████ ①攜帶頻率 ②使用場所有無插座 ████████████ 每天 有插頭 : ██████████ ①使用國境 ②如在台使用請寫地區 ███████████ 全世界 旅行用的 : ███████████ ①螢幕尺寸範圍 ②外觀偏好 █████████████ 希望是小一點 可以隨身攜帶 : █████████████ 是否 必須內建光碟機 ██████████████ 不用 : ███████████████ 補 充 項 目 ████████████████ 請大家推薦我筆電或是平板都可以 廠牌不限 只希望不會很快就壞掉 :P 因為會帶來帶去 謝謝大家! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.254.96.30

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批踢踢實業坊 forsale 板
[3C] 全國 itouch4 32G黑 4300二手割愛
Jul 17th 2013, 20:15, by youpin

作者youpin ( 游品)

看板forsale

標題[3C] 全國 itouch4 32G黑 4300二手割愛

時間Wed Jul 17 20:15:15 2013

po文前的提醒 1.請勿連續兩天po相同商品或文章 2.po新文章請將重複的舊文章刪除 3.標題格式未依照規定,將會刪除(請按住 ctrl 不放,然後按 x,再按 t 檢查格式) [3C] 交易地區 商品描述 ================以上閱讀完畢請使用 ctrl + y 逐行刪除==================== 商品名稱:itouch4 32G 購買網址:無 交易地區:中壢 台北面交 商品價格:4400 (郵寄100) 新舊狀況:二手 八成新 使用一年 封陳一年 http://ppt.cc/-Jpg (照片) 交易方式:現金面交/匯款郵寄/ 聯絡方式:PTT站內信/手機/0932075408(游) 其他說明:因為有iphone而使用率低 希望有需要的人再次使用他 -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.137.111.4

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Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中
摩根費里曼的一部電影
Jul 17th 2013, 12:06

[unable to retrieve full-text content]

劇情是美國南北戰爭時期,軍隊徵招黑人當兵,由一位白人軍官帶領,劇情的最後是由他們去搶一座灘頭堡的樣子,後來全軍覆沒 是否能提供片名、演員資訊、圖片,若有下載點的話更好...
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批踢踢實業坊 Boy-Girl 板
Re: [心情] 時間真的可以淡去一切嗎
Jul 17th 2013, 10:17, by Jakalea

作者Jakalea (秘密)

看板Boy-Girl

標題Re: [心情] 時間真的可以淡去一切嗎

時間Wed Jul 17 10:17:07 2013

原文恕刪 小弟我前幾年也有類似的相同心境 跟當時的女友因為一直吵架 所以說好先當朋友 冷靜一段時間 冷靜一個月後她就莫名其妙在寒假交了一個男友 想也知道小弟我打擊很大 心情亂七八糟就不細說了 http://www.youtube.com/watch?v=nmWVi1v_gOQ

[embedded content]

你能想像當時一個大男孩 坐在電腦前 看著一個MV 痛哭得像個小孩 天邊風光 身邊的我 都不在你眼中 你的眼中 藏著什麼 我從來都不懂 你其實就知道 他早就不把你放在心上了 只是不願查覺 不願認清事實 而現在你才正式他罷了 傷口會痛 至少表示你還有情感吧 我對我自己說 也許上輩子欠他的在今世還清了 沒有關係 你的世界 就讓你擁有 不打擾 是我的溫柔 不斷的聽歌 企圖切斷曾經與他的連結 耍文青式的自閉 像條狗攤在太陽下 時間之所以會沖淡一切 是因為傷心引領你向前走 若是你沒向前 一樣像條狗只能癱在地上 沒人叫你忘記 忘記談何容易 改變重心 讓自己生活脫離一個習慣 是需要時間的 把愛情比喻成毒品 *拉K戒斷症狀如下: 非常疲倦 因為很累 很想睡 可是又會一直做惡夢 又一直想起來尿尿 尿到後來會痛 痛到全身發白 會盜汗 焦躁 易怒 思路混亂 戒毒談何容易? 通常不進勒戒所自己是戒不掉的 一般人的意志力無法獨自搏鬥 愛情也是 找找你的朋友 一起出去勒戒 看看海吹吹風 我想你會更快好起來的 每個人有自己的處理方法 祝你早日走出陰霾 鍵盤魯蛇祝你早日出關 又是一條好漢 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 125.224.241.231

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Mobile01熱門文章
昨天帶著新買的D7000前往拍攝瓊斯盃,但拍攝的照片好像有點問題?
Jul 15th 2013, 06:51

昨天帶著新買的D7000+小黑六前往拍攝瓊斯盃
因為是剛拿到不久
所以有些設定還不太熟
尤其是自動對焦模式和AF區域模式的設定 一_一|||

因此全程都是使用AF-S和單點AF來拍攝

在拍攝的過程中就覺得有些照片很怪

感覺像是沒有對到焦就拍攝了

例如:

對焦在紅色的約旦歸化球員

對焦在馬牌輪胎的工作人員

對焦在上籃的蔡文誠

對焦在馬牌輪胎的工作人員

一整個沒對到焦

不然就是對焦在臉上
但準焦卻跑到腳上

例如:

對焦在喝飲料的美國隊總教練

還有是否因為光圈太大導致對焦不夠準

F2.8(對焦在臉上)

F3.5(對焦在臉上)

最後想請問一下
這樣算是有準焦嗎?

對焦在李學林

麻煩請大家幫我看看
是我設定上的問題
(沒有使用AF-S+動態區域or3D)
還是我新買的這台D7000有狀況呢?

個人之前使用D700+小黑六來拍攝的時候
沒有遇到這樣多的狀況
但昨天真的拍得很灰心 ~>_<~

麻煩大家了
謝謝!

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Yahoo!奇摩知識+ - 分類問答 - 生活資訊 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 生活資訊 - 發問中
請教太陽眼鏡的素材
Jul 17th 2013, 15:37

知識問題|

發問者: puffinka ( 初學者 5 級)
發問時間: 2013-07-17 23:37:08 ( 還有 4 天發問到期 )
解答贈點: 10 ( 共有 0 人贊助 )
回答: 0 0

請教太陽眼鏡的素材"三乙酸脂纖維素"的特色與簡寫?

目前沒有資料

目前沒有資料

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[攻略] 弗拉迪米爾 - There's a monster in all of us. S3心得分享
Jul 16th 2013, 03:59, by cheng811207 ( cheng811207 )

謝謝你的建議 其實出裝那邊我想了很久 因為幾乎每場都不太一樣 最終裝備也只是"個人"比較泛用的情況

吸血鬼我也常走中路 這時我就幾乎必出亡靈戰魂 畢竟提供的野怪增傷刷四鬼實在是太快了 起手出治療寶珠也不會拖裝 出個振奮盔甲 團戰補個智慧藥劑CDR很輕鬆就撐滿40%

但這篇還是寫上路的 野怪增傷用不到 個人就不偏好亡靈 當然你要出絕對可以 還有我非常喜歡出遠古意志是因為加上中路就是雙ap 在中期開始打團我才會合 團戰效益是很不錯的 當然 如果我方中路是ad刺客我就不會出了

至於愛歐尼亞之靴法師之靴的選擇也是大家一直以來的疑問 其實S2時我場場都出CD鞋 那時沒有符文聖盾 軍團聖盾自然也不熱門 因此中期打團不會有打不痛的問題 前面也提到 S3開始穿透公式改變 我才改用法穿鞋 不過兩者的選擇還得再看對面的英雄與出裝 比如對面是打一波爆發的 出CD鞋快速回血確實不錯 反之對面是一點一點消耗的則出法穿鞋壓制 關於這點中路更加明顯 比方說勒布朗 那我是強烈建議出CD鞋 這樣他一套接完你就能在短時間內把血回滿 只要她前期滾不到人頭 後期團戰你可以說是十拿九穩 另外 與你對線的若早早出負極斗篷對抗你 那法穿鞋就是必出了 否則出CD鞋的傷害簡直可以無視

你會問 CDR有點少怎辦 其實不會 對面有ap時 振奮盔甲就提供20%了 再者我中期團戰爆發幾乎都會喝個智慧藥劑 搭配天賦就有33% 若是那場符文用-CD那套 CDR更是輕鬆撐滿 至於對面全ad的話 我就會出愛歐尼亞之靴亡靈戰魂了 搭配智慧藥劑和天賦也是輕鬆撐到33% 到33%其實就很夠用了 所以我才會說 我提供的最終裝備只是比較泛用(對面中路是AP)的情況

最後我還是要強調 理解每個道具的存在的意義 適用的場合才是真的 也謝謝你的用心回覆 讓我能補足忘記說明的部分^^

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[改版] 更新3.9完整翻譯
Jul 15th 2013, 09:34, by e7227339 ( col )

影音名稱 Patch 3.9

Champions

Brand

Pillar of Flame

Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110

Conflagration

Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80

Pyroclasm

Mana cost reduced to 100/100/100 from 100/150/200


布蘭德
(W) 煉獄風暴後期法耗下修( 70/80/90/100/110 -> 70/75/80/85/90)
(E) 天火燎原法耗增加 ( 60/65/70/75/80 -> 70/75/80/85/90)
(R) 大絕法耗下修( 100/150/200 -> 100/100/100)

Corki

A common Corki complaint is that he feels extremely mana constrained by the cost of Phosphorus Bomb. However, after looking at his abilities, Phosphorus Bomb needs to be expensive to balance out its lack of counterplay. So we instead reduced the cost on some of his other spells to make mana less of a constraint overall.

Valkyrie

Mana cost reduced to 50 from 100

Missile Barrage

Mana cost reduced to 20 from 30/35/40


庫奇
通常庫奇的玩家會感到他被(Q)的法耗限制很大.然後在檢視過這個技能後,
我們發現(Q)的磷光炸彈必需要有這麼高的法耗,因為這個技能缺乏讓對手反制的機會.
所以我們降低了庫奇其他技能的法耗來讓法力不再是這麼大的限制.

(W)飛走的法耗下降( 100->50 )
(R)大絕的法耗下降( 30/35/40->20 )


Draven

We lowered the early game damage output Draven got from his passive since it wasn't adding much in terms of satisfying gameplay. Unfortunately, to get the numbers right, we realized we would need to reduce his passive damage to a point where it would be even less satisfying. We instead opted to rework Draven's passive altogether into something that reinforces his current gameplay, something so… Draven… even his opponents will feel begrudged to applaud: Welcome… to the League of Draven.

League of Draven (New Passive)

When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes half of his Adoration stacks and gains 3 gold per stack consumed. Draven loses half of his Adoration stacks upon death.


達瑞文
我們一開始下修了他的被動傷害,因為在早期這些傷害並沒有增加太多讓人滿意的遊戲打法.
不幸的是為了讓數字合理化,我們發現我們必需要將這個被動傷害降低到讓更多人不滿意的成度.
於是,我們選擇重製達瑞文的被動讓這個技能和他現在的角色打法更加呼應,更加的.....達瑞文.
現在就算是他的敵人也會同意...歡迎來到達瑞文聯盟!

達瑞文聯盟(重製新被動)
當達瑞文接到飛斧或是擊殺小兵/野怪時,他會取得一層的崇拜值.
當達瑞文殺死敵人英雄時,他會消耗掉一半的崇拜值,並取得消耗量X3的金錢.
當達瑞文死掉時,他會失去一半的崇拜值.


Evelynn

Agony's Embrace

Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)


伊芙琳
(R)修正伊芙琳大絕打在有法力盾的目標時視覺特效會卡住的bug.

Hecarim

Rampage

Mana cost increased to 24/28/32/36/40 from 25


赫克林
(Q)逸騎刃擊法耗增加( 25->24/28/32/36/40 )

Janna

Monsoon

Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time


珍娜
(R)修正大絕的buff顯示時間不是四秒持續時間的bug

Jayce

By increasing the cooldown on Jayce's Acceleration Gate, we can keep his Shock Blast + Acceleration Gate combo impactful while toning down his poke and disengage potential. In addition, since later in the game not every Shock Blast will be accelerated, we've increased the base speed of the ability to make it better as a standalone skillshot.

Shock Blast

Basic missile speed increased to 1450 from 1350 (Accelerated Shock Blast missile speed remains the same)

Acceleration Gate

Cooldown increased to 16 seconds from 14/13/12/11/10


杰西
藉由增加電磁門的CD,我們能保持電磁炮+電磁門的影響力,同時降低他poke和避戰的能力.
除此之外,因為遊戲後期不是每次電磁炮都能有電磁門加速,
我們增加了這個電磁炮的速度讓這個技能成為更好的獨立指向技.
(Q)電磁炮基本飛行速度增加( 1350->1450 ),受電磁門加速後的速度不變
(E)電磁門CD增加( 14/13/12/11/10->16 )

Kayle

Righteous Fury

AoE effect no longer affects towers


凱爾
(E)遠程模式的範圍傷害不再對塔有效

Kennen

Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.

Base Attack Damage at level 1 reduced to 50.5 from 54.6

Mark of the Storm

Mark duration reduced to 6 seconds from 8


約德爾人的手裡劍有點太銳利了,所以我們因為他團戰的表現力,調降了他早期線上的騷擾能力

等級一時的基本傷害下修(54.6->50.5)
(被動)風暴印記的持續時間下修( 8->6 秒)


LeBlanc

LeBlanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes aim to make Mimic equally interesting with other skills. For one, Mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than saving it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc's multi-skill interaction.

Mirror Image

The Mirror Image will now attempt to run instead of standing still

Sigil of Silence

Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
Damage changed to 55/80/105/130/155 (+0.4 Ability Power) for both initial impact damage and mark detonation damage
Impact damage was 70/110/150/190/230 (+0.6 Ability Power)
Mark damage was 20/40/60/80/100 (+0.3 Ability Power)
Silence duration reduced to 1.5 seconds from 2

Distortion

Cooldown now starts on cast rather than after returning to your Distortion
Mana cost increased to 80/90/100/110/120 from 80
Fixed a bug where Distortion was visible in the fog of war

Ethereal Chains

Slow duration (and time until root) reduced to 1.5 seconds from 2
Root duration changed to 1.5 seconds from 1/1.3/1.6/1.9/2.2
Cooldown increased to 14/13/12/11/10 seconds from 10

Mimic

Mana cost reduced to 0 from 100/50/0
All mimicked abilities now deal their own base damage instead of amplifying the base spell's damage

Mimic: Sigil of Silence

Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the mark is detonated

Mimic: Distortion

Cooldown now starts on cast rather than after returning to your Distortion
Now deals 150/300/450 (+0.975 Ability Power) damage on impact

Mimic: Ethereal Chains

Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the target is rooted


勒布朗
勒布朗的大絕除了用來模仿(Q)秒人外,原本是很缺乏判斷空間的.
這邊的修正讓勒布朗大絕模仿其他技能時有一樣的吸引力.
整體來說,用大絕模仿技能會有一定的基本傷害,而且和被模仿的技能等級無關.
這代表著玩家能在上六後更有創意的使用他的大絕,而不是把模仿留給(Q)的沉默印記.
除此之外沉默印記的初始傷害會下修,但第二段觸發的傷害會增加,藉此來提升勒布朗複數技能間的互動.

(被動)被動的分身作出來後會跑走,不是站著不動
(Q)沉默印記早期法耗下修( 70/75/80/85/90-> 50/60/70/80/90 )
(Q)沉默印記的初始傷害調降( 70/110/150/190/230 +0.6AP => 55/80/105/130/155 +0.4AP)
(Q)沉默印記的觸發傷害調降( 20/40/60/80/100 +0.3AP => 55/80/105/130/155 +0.4AP)
(W)扭曲空間的CD從發招後開始計算,而不是從第二階段結束後開始計算
(W)法耗增加(80-> 80/90/100/110/120)
(W)修正在戰爭迷霧中會被看到的bug
(E)鎖鍊綁人觸發時間提早( 2->1.5 秒)
(E)綁人時間固定為1.5秒( 1/1.3/1.6/1.9/2.2 ->1.5 秒)
(E)綁人CD增加( 10-> 14/13/12/11/10)
(R)模仿不再有法耗( 100/50/0->0 )
(R)模仿技能都有基本的傷害,不再依被模仿的技能傷害加成
(RQ)模仿沉默印記現在兩階段都造成(  100/200/300+0.65AP )的傷害
(RW)模仿扭曲空間的CD從發動後就開始計算,而不是從第二階段結束後開始計算
(RW)模仿扭曲空間現在會造成(150/300/450 +0.975)AP的傷害
(RE)模仿鎖鍊現在兩階段都造成(  100/200/300+0.65AP )的傷害


Malzahar

Call of the Void

Now correctly grants vision on the entire line path
Damaged targets will now always become visible

Malefic Visions

Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)


馬爾札哈
(Q)現在整條沉默帶都會提供視野
(Q)被傷害到的目標會被看見
(E)在屍變型的敵人觸發屍變後會跳開(像死歌,卡個毛和枷蘿等)

Master Yi

Double Strike

Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks


易大師
(E)修正鬼索的狂暴之刃在被動二連擊觸發時不會疊兩層的bug

Morgana

Dark Binding

Fixed a bug where Dark Binding wasn't properly snaring stealthed Champions


魔甘娜
(Q)修正綁不到隱身單位的bug

Nasus

Siphoning Strike

Bonus damage now displayed as a buff on Nasus


納瑟斯
(Q)疊了多少額外傷害會有個buff顯示

Nautilus

Dredge Line

No longer travels through some walls


納帝魯斯
(Q)丟錨不再能穿過一些牆

Nunu

We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.

Health per level reduced to 96 from 108

Consume

Damage reduced to 500/625/750/875/1000 from 600/700/800/900/1000


努努
我們調降了(Q)吃怪的傷害力讓他不會再一級時比重擊還強

每等級提升的血量下降(108=>96)
(Q)吃怪的傷害調整( 600/700/800/900/1000 -> 500/625/750/875/1000)


Orianna

Command: Protect

Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.


奧莉安娜
(E)現在把球貼在友軍英雄身上時會有個距離標示提醒你還有多遠球會自己飛回來

Pantheon

Spear Shot

Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health


潘西恩
(Q)修正飛矛在打血量低於15%的敵人時不會觸發額外的爆擊傷害的bug.

Riven

Broken Wings

Fixed a bug that made it possible to chain more than 3 strikes


雷紋
(Q)修正有時間會有bug能夠跳超過三次的bug

Shen

Ki Strike

Fixed a bug where the visual effect wasn't properly appearing at the start of the game



(被動)修正遊戲開場時被動特效沒顯示的bug

Shyvana

We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.

Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities.

Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.

Flame Breath

No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased to 5 seconds from 4
Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).

Burnout

Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form

Dragon's Descent

Passive Armor/Magic Resistance component removed
Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
Fury decay while in Dragon Form reduced to 5 per second from 6 per second


希瓦娜
我們把(E)噴火重新定位成快速打野和目標控制的核心工具,同時也強調隨著之後的攻擊,
能透過這個技能持續燒死較坦的敵人的特色.我們也修正了(W)在龍型態傷害不被AD加成的bug.
隨著這些修正和增加怒氣的取得,降低怒氣的消耗,能夠對他後期團戰有所幫助.
最後,我們把她之前被動的說明調整到各技能中,讓資訊更加明確.

(被動)重製,龍族後裔原本的能力說明都搬到對應的技能中
(新被動)後裔-取得5/10/15/20點物魔防,在龍型態時效果加倍
(W)修正龍型態時燒傷不被AD加成的bug
(E)噴火不再降低15%目標物防
(E)現在噴火會穿過全部的目標,而不是只對第一個目標有效
(E)噴火的debuff會持續五秒,不是四秒
(E)火傷下降( 80/125/170/215/260 -> 80/115/150/185/220)
(E)對身上有噴火debuff的攻擊會造成目標最大血量2%的額外傷害,而不是噴火傷害的15%.


Thresh

After initially using Death Sentence the tooltip will now describe his Death Leap ability


(Q)第一次使用拉人技能後現在文案會說明第二段飛過去的部份

Twitch

Ambush

Fixed a bug where Twitch could revive in stealth when Guardian Angel or Chrono Shift was active on him


圖奇
(Q)修正在隱身期間被打死且因為天始甲等因素重生,會重生在隱身狀態的bug

Vayne

Final Hour

Stealth from Final Hour will now properly be broken upon launching a basic attack



(R)大絕的隱身效果再普攻後會正確取消

Zac

Elastic Slingshot

Fixed a bug where aiming could preemptively break the targets' spell shields


札克
(E)修正有時候光是瞄準目標就會破壞目標魔法盾的bug.

Ziggs

We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency.

Satchel Charge

Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
Missile speed increased to 1750 from 1600
Increased knockback distance to 400 from 350
Cooldown now starts when Satchel Charge is cast, not when it detonates


希格斯
我們想要讓希格斯把(E)技術性引爆用的更加侵略時較為簡單,且更有回報,
不管是馬上引爆,或是把這炸彈留在戰場上控制特定區域來威脅敵人都一樣.
我們也希望把(E)技術性引爆調整成對ping比較高的玩家能更容易使用.
(E)技術性引爆丟出後能馬上觸發,這樣效果是在著陸後會馬上爆炸.
(E)技術性引爆飛的速度變快(1600->1750)
(E)震飛距離增加(350->400)
(E)CD從扔出炸彈開始記算,不是從引爆後算

General Champion Notes


By constantly shifting between forms as they move about the map, certain champions have been artificially accelerating their access to fully stacked Tear items (Muramana and Seraph's Embrace) without using their mana.

The following abilities no longer count as a spellcast for the sake of items like Tear of the Goddess, Sheen, etc.

Elise's Spider Form / Human Form
Nidalee's Aspect of the Cougar
Jayce's Transform: Mercury Hammer / Mercury Cannon


藉由在地圖上行走時一直變身,原本有部份的英雄能夠在不耗法力的情況下快速的堆疊水滴裝的法力.
下面的技能不再算在施法的一種,所以對特定物品(如水滴裝和閃耀劍)都不再有作用
依莉絲的變型
奈德莉的變型
杰西的切換

We've normalized the hit delay on a few spells that had slight discrepancies between when the spell was cast and when it would take effect.

The following abilities have had their hit delay normalized:

Brand's Pillar of Flame hit delay normalized to 0.625 secondsLeona's Solar Flare hit delay normalized to 0.625 seconds
Swain's Nevermove hit delay normalized to 0.875 seconds
Veigar's Dark Matter hit delay normalized to 1.25 seconds


我們正規化了一些技能的命中時間來減少每次使用同一個技能時的差異
下面的技能施放delay時間都正歸化了

布蘭德的(W)火柱delay時間固定在0.625秒
雷歐娜的(R)大絕delay固定在0.625秒
斯溫的(W)綁人固定delay設為0.875秒
維加的(W)隕石掉落時間固應在1.25秒


Exhaust

When used on a CC immune champion, it will only display "Can't be slowed"


虛弱
當施放在免疫場控的英雄上,現在只會顯示"無法緩速"

Disconnection

Summoners that disconnect while CCed will now properly run back to base


斷線
被場控時斷線的英雄會正確的跑回家

Items


In order to alleviate some of the gold pressure on supports as they push for vision dominance, we've made some changes to how the Oracle's buff works as well reworked the rewards for killing wards. First off, Oracle's Elixir no longer expires upon death, meaning players can be more aggressive with Oracle's, rather than just passively clear warded areas they know to be safe. Secondly, the gold from destroying a ward is now distributed between both the player who kills the ward AND the player who, whether through Oracle's or placing Vision wards, granted vision on that ward.

為了緩和一些輔助角為了視野控制所產生的資金壓力,我們調整了先知藥劑的作用方式,並且重新調整了拔眼的獎勵.
首先,先知藥劑不再因死亡而失效,所以玩家帶著先知時能夠玩的更侵略一點,而不只是在他們認定安全的地方清眼.
再來,拔眼時的獎金被分配給拔眼的玩家和提供真知視野(不管透過是先知藥劑或真視守衛)的玩家.

Wards

Vision and Sight Ward are now worth 30 gold, up from 25
Wriggle's Lantern Ward is now worth 20 gold, up from 15
The reward structure for killing wards has been changed to the following:
The killer of the ward gains 50% of the ward's base gold value
Nearby allied champions with Oracle's Elixir, or allied champions that placed Vision Wards nearby, split 50% of the ward's base gold value
Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips



偵查守衛和真視守衛現在拔除價是30元,不再是25元
燈籠眼現在拔除價是20元,不再是15元
拔眼獎金會這樣分配:
        拔眼的人會取得50%的獎金
        附近有真知視野的英雄,或者是在旁邊擺真視守衛的英雄,會平分額外的50%獎金
視介之石和紅寶視介石都會顯示擺了多少眼.

Oracle's Elixir

No longer expires on death
Duration reduced to 4 minutes from 5
Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player


先知藥劑
死亡時不在失效
持續時間下修(5=>4分)
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Oracle's Extract

Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player


先知精華
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Tear of the Goddess and Manamune were stacking up far too quickly given their low cost, so we've increased the cooldown per charge. On the other hand, Archangel's Staff is a top tier item and requires a higher gold investment, so we wanted to reward players who choose to invest in charging their Archangel's Staff faster.

Tear of the Goddess

UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality

Manamune

UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality

Archangel's Staff

UNIQUE Passive - Mana Charge
Mana gained increased to 8 from 6
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality


女神之淚和魔劍正宗堆疊的速度和他們的低價比起來太快了,所以我們增加了堆疊的CD.
除此之外,大天使之杖是最高階且高價的物品,所以我們想要給選擇利用大天使之杖堆疊法力的玩家獎賞.

女神之淚
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

魔劍正宗
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

大天使之杖
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確.每次堆疊取得法力增加(6->8).


Previously, champions whose attacks applied a secondary source of physical damage (we're looking at you Jarvan), could unintentionally gain additional stacks of Black Cleaver's shred with one hit. Characters like Shyvana or Renekton that can apply multiple basic attacks at the same time will still stack up shreds as normal.

Black Cleaver

Can no longer apply more than one stack of Armor Shred in a single basic attack


之前部份英雄普攻上有附加第二種來源的物理傷害的(就是你,嘉文!)會讓目標非預期的被快速破甲.
但是像希瓦娜和雷尼克頓這種能夠再一次攻擊時就普攻很多下的就會和之前一樣正常運作.

黑色切割者
        不再會在一次普攻內(對同一目標)堆疊超過一次的破甲效果.


We've made Maw of Malmortius' passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they're at peak power.

Maw of Malmortius

Attack Damage increased to 60 from 55
Magic Resist increased to 40 from 36
Passive now grants 1 Attack Damage for every 2% of missing Health, up from 2.5%
Passive now capped at 35 Attack Damage, down from 40
Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown


我們修正魔提斯深淵的被動傷害來更加一目瞭然.現在魔提斯深淵在開盾時會有最高的AD加成.
這樣玩家能夠預知他們的威力走勢.
魔提斯深淵
AD增加(55->60)
魔抗增加(36->40)
每損失2%生命會增加一點傷害,原本是2.5%
被動增傷最高是35點,不再是40點
修正從吸魔劍升級時CD沒有正確重置的bug.

Wooglet's Witchcap

Fixed several unintended interactions with champion abilities and the Stasis active


烏莉特的法帽
修正一些英雄技能和發動小金人不正常的互動

Zhonya's Hourglass

Fixed several unintended interactions with champion abilities and the Stasis active


中婭沙漏
修正一些英雄技能和發動小金人不正常的互動

Maps


Summoner's Rift

We've made some changes to death streaks in order to address strategies where repeatedly dying to lower your kill bounty could be used to gain an advantage. We know this may affect games where people are not intentionally dying, and we'll continue to monitor this.

Death Streak gold values have been reworked to be in line with pre-Season 3 values.
Examples:
A player killed three times in a row without resetting is now worth 220 gold (previously 182 gold)
A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold)
Minimum kill value of a champion increased to 50 gold (previously 15 gold)


召喚師峽谷
我們對死亡獎賞作了調整來讓低賞金重復死亡的策略不這麼有優勢.我們知道這會讓正常遊戲的玩家也被影響,
所以我們會持續注意.

死亡獎金現在回到第三季前的狀態
        玩家死三次而沒重置的話會值220金(之前是182金)
        玩家死六次而沒重置的話會值112金(之前是62金)
        殺死英雄最低賞金是50金(原本是15金)


With Patch 3.9, we are setting a new precedent by making separate, map-specific balance changes to certain champions. The intent is not to reach a balancing cadence similar to Summoner's Rift, but to address some egregious balance outliers to improve the overall player experience. In this patch we're toning down Kassadin on Crystal Scar and Singed on Twisted Treeline. If this approach proves successful we'll follow suit with additional tweaks where necessary.

Twisted Treeline

Singed
Armor per level reduced to 2 from 3.5 on Twisted Treeline
Insanity Potion cooldown increased to 120 seconds from 100 on Twisted Treeline

Crystal Scar

Kassadin
Riftwalk cooldown increased to 9/8/7 seconds from 7/6/5 on Crystal Scar
Riftwalk range reduced to 600 from 700 on Crystal Scar

Howling Abyss

Added new item: Orb of Winter
Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak
Total Gold Cost: 2080 (combine cost: 1180)
+70 Magic Resist
+20 Health Regen per 5 seconds
Unique Passive: Grants a shield that absorbs damage. The shield will refresh after a short period without taking damage.


在更新3.9中,我們開創了地圖分開平衡的先例.依地圖不同的會針對部分英雄調整.
這裡的目標不是像召喚師峽谷一樣平衡,而是要讓一些大量影響遊戲的因素被調整來增加遊戲體驗.
在這次的調整中我們修正了水晶之痕的卡薩丁和扭曲樹林的辛吉德.
如果這邊的修正是成功的,我們會再加上其他的必要的修正.

扭曲樹林
        辛吉德每等級的裝甲下降(3.5->2)
        辛吉德大絕CD增加(100->120)
水晶之痕
        卡薩丁大絕CD調整成(9/8/7),原本是(7/6/5)
        卡薩丁大絕距離調低(700->600)

咆哮深淵
        新增物品-冬之球
        配方-治療寶珠+治療寶珠+抗魔斗篷
        總價:2080G(合成價1180G)
        +70魔抗
        +20回血/五秒
        唯一被動-提供一個吸收傷害的護盾,這個護盾會在短期沒受傷害害回復.


Game Interface

Fixed a long-standing bug where Attack-Move and Move commands could trigger while typing in chat
Fixed a keybinding issue where some modifier keys could not be used with certain keys and mouse buttons
Significantly improved performance when purchasing item upgrades


遊戲介面
修正攻擊移動和移動指令在對話模式中還會發動的bug
修正某些快速鍵的組合不能用的bug
大量修正升級物品的效率.

League System

Added the ability to spectate players and teams in challenger tier via an option in the leagues menu
When viewing teams in the Leagues tab, clicking on a team will now show a list of the team's top players


聯盟系統
提供旁觀挑戰者階級的單排和團隊玩家的旁觀模式,只要在聯盟分頁內選聯盟選單就能看到有那些玩家.

General

We worked with the Player Behavior team on a smaller change to remove all latency (ping) displays except your own. After looking closely at the data, it seems that showing pings during loading can add toxicity to games before they even begin. Ultimately we came to the conclusion that removing the ping display on champion load screens would lead to a healthier community overall, so we acted on it.

The load screen now includes Summoner Icons
The progress bar has been removed due to space constraints
The ping of other Summoners has been removed


一般
我們和玩家行為小組合作,之後在讀取畫面上只看的到自己的ping,看不到別人的ping.
在研究資料後發現,顯示隊友的ping對遊戲來講在開始前就可能會帶來紛爭毒害遊戲.
所以我們得到結論是移除讀取畫面上的ping值會對整體社群更有利,而我們也這樣作了.

讀取畫面包含了召喚師圖示
讀取進度條因為空間問題被移除了
其他召喚師的ping值被移除了.


The rune page has been significantly reworked to provide a more responsive experience:
Filtering out all runes of a given type (such as Marks or Seals) will cause it to turn grey, indicating that it's empty
Reverting the changes in the runebook no longer changes which is being edited
It's now possible to open more than one rune type at a time in the rune inventory
Right clicking or double clicking to rapidly add runes doesn't require waiting for the animation to complete
Shifted the rune slots slightly to reduce certain gaps
The scrollbars have been made more responsive and easier to click
The dividers between effects in the stats pane now scale down when the scrollbar appears
Dragging a rune into place no longer highlights slots near the drop target
Rune combiner animations are simpler and less CPU intensive
Rune combiner filters are now more consistent with rune page filters

符文頁明顯的重作來提供更好的體驗.
當把同一類符文都過濾(像印記或精髓)後,該類符文會轉灰,顯示裡面沒東西了.
正在修改的符文頁按回復後就不會再改動了.
同一時間在符紋頁內能開多個分頁.
單擊或雙擊符文都會快速的擺放符文,不用等動畫結束
調整符文插槽來降低空格.
滾輪弄的更敏銳且更好點.
當有捲軸出現時,不同效果的分類會往下分
把符文拉到適當的位置不再會把週圍可用的插槽弄的更明顯.
符文合成器的動畫調的更簡單且需要較少的CPU資源
符文合成器的分類和其他符文頁的分類更一制.

When Smart Cast Range Indicators are enabled, the keybinding for Self Cast Spell (ALT by default) will activate the ability immediately on key press, rather than on key release. This matches the behavior of abilities which are innately self-cast, such as Sivir’s Spell Shield.
Added tooltips and visual indicators in the client to more clearly convey which game modes, maps, and types are locked for new and low level players
PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:
1366x768
1280x768
1280x700
1182x864
Logitech hardware support can now be disabled by adding "LogitechSupport=0" to the "General" section in your game.cfg

當智慧施法距離顯示開啟時,自身施法的效果會在壓下按鈕就馬上作用,而不是等放開按鈕.這會讓技能的行為
更符合自身施法的需要,像是希維爾的盾.
提供更多的資訊和視覺提示,像是在玩那種模式,那張地圖來讓新手和低等級玩家更加了解遊戲.
大廳原本現在依螢幕不同自動切換1150X720和1024X640兩種尺寸.
在game.cfg檔中的General區段輸入LogitechSupport=0能讓羅技的額外硬體支援失效

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